Game made for the GDL JiggleJam with new techniques such as: ragdoll physics and parallax scrolling. The games mechanics were made by accident and i think they work well with the game.

I faced problems with things such as collisions for fast physics objects, creating joints to connect the limbs and enemy sprite and gun direction.

Published Jul 02, 2017
Made withGameMaker: Studio
TagsBeat 'em up, Black and White

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